exFAT is slow when doing lots of smaller files, NTFS and FAT32 are slower when doing giant files. Although I think NTFS can be faster depending on how "large" that large exactly is. Obviously FAT32 has an actual mathematical limit on size.
I don't know which would actually be faster with games. Some games are endless numbers of tiny files and then others, like UE stuff I believe, is giant single packages. I mostly use NTFS because it's the Windows default more than anything. Never had problems with Linux reading it, can't speak for anything Apple but would assume it'd be fine since they don't want users to think they need Windows. I know there are some situations where NTFS can cause problems but I have to imagine if anybody's distro has no issues with it, it's Valve's.
Oh, and I forgot the FATs reserve cluster space that's larger than NTFS usually. So you lose extra HD space in certain situations but it's typically not much.
I think the main advantage of ext4 for us normies is that it basically doesn't fragment. But with SSD's now, this would effectively be the case for NTFS too.
I don't know which would actually be faster with games. Some games are endless numbers of tiny files and then others, like UE stuff I believe, is giant single packages. I mostly use NTFS because it's the Windows default more than anything. Never had problems with Linux reading it, can't speak for anything Apple but would assume it'd be fine since they don't want users to think they need Windows. I know there are some situations where NTFS can cause problems but I have to imagine if anybody's distro has no issues with it, it's Valve's.
Oh, and I forgot the FATs reserve cluster space that's larger than NTFS usually. So you lose extra HD space in certain situations but it's typically not much.
I think the main advantage of ext4 for us normies is that it basically doesn't fragment. But with SSD's now, this would effectively be the case for NTFS too.

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