Switch 2 doesn't do Frame Gen, which is a weird thing all together.
It works well for games where input lag doesn't matter but for games where input lag matters it doesn't work very well.
Overall from 30fps > 60fps it's good enough but if the game runs below 30fps and is pushed to 40fps or whatever input lag is severe.
I'm overall conflicted on Ray Tracing too. It looks fan fucking tastic but in gameplay, eh. Results vary a lot.
Realistic lighting usually makes areas too dark or the screen way too busy with all the reflections.
In Cyberpunk 2077 I might prefer the regular screen space reflections to the ray tracing when it comes to actual gameplay.
It works well for games where input lag doesn't matter but for games where input lag matters it doesn't work very well.
Overall from 30fps > 60fps it's good enough but if the game runs below 30fps and is pushed to 40fps or whatever input lag is severe.
I'm overall conflicted on Ray Tracing too. It looks fan fucking tastic but in gameplay, eh. Results vary a lot.
Realistic lighting usually makes areas too dark or the screen way too busy with all the reflections.
In Cyberpunk 2077 I might prefer the regular screen space reflections to the ray tracing when it comes to actual gameplay.