09-21-2025, 09:04 PM
(09-21-2025, 06:13 PM)HardcoreRetro wrote:(09-20-2025, 10:19 PM)Polident wrote: Yeah. Kept pushing to finish Silksong and got to Act 3 but I think I'm done. The fun moments are surrounded with the most boring tedious sections. It's gotten to where the annoying outweighs the fun.
Take this one boss that was fun on its own. But if you die, and I timed it, it's 40 seconds of nothing to get back to the room. No platforming or enemies. Then another 40 seconds of a gauntlet against scrub enemies if you're efficient. No difficulty or point to it. Locked in the room and waiting for wave after wave. They don't drop currency or ammo. Then you get to the great boss fight. It's like that over and over. The gauntlets especially are like, there's always two or three more waves than the natural end point. So many bosses stick a gauntlet before the boss fight.
If the point if endurance and having your slip up from boredom, it's accomplishing that. But the bosses themselves have been pretty easy removed from all that.
Sounds like it's the Dark Souls 2 of Hollow Knight games.
I’ve seen that comparison but I never played Dark Souls 2 to understand it.
Earlier I think I whined about the currency system. From what I read, a complaint of hollow knight was having too much money? And this is an over correction?
But they throw in a very obvious farming spot fairly early on. Literally a straight path from bonfire to a device that converts currency to an item that banks currency. It’s right next to a warp point, too. So what’s the point of making everything expensive? Items start showing up for 700 beads mid game. End game highest rewards for side quests are 220 beads. There are large stretches where enemy types don’t drop currency. There is no way to organically have enough currency without spending a lot of time farming at this one spot. Again everything is 20 to 40% more than it needs to be.

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