10-08-2025, 01:05 AM
This was mentioned in that thread:
This was in the similar articles column:
https://journals.sagepub.com/doi/abs/10.1177/1555412016655678 wrote:Digital Conquerors: Minecraft and the Apologetics of Neoliberalism
The widespread popularity of sandbox games, and Minecraft in particular, may be a recent phenomenon, but their appeal may be much older. Rather than representing a wholly new development in gaming, these games may participate in a larger media ecology that flatters a neoliberal worldview. This research calls for greater attention to the coercive economic assumptions encoded in game mechanics. Drawing on scholarship in ludology, postcolonial studies, and phenomenology, it suggests that sandbox games like Minecraft habituate players to myths of empire and capital that rationalize political and economic inequality. More than simply offering a blank slate for player creation, Minecraft rewards players for assuming their entitlement to the world’s resources and thus their superiority over other inhabitants of the game world.
This was in the similar articles column:
https://journals.sagepub.com/doi/10.1177/1474474019890319 wrote:On the 10-year anniversary of minecraft: two interventions in extractive colonialism
In light of the 10-year anniversary of the release of Minecraft, the wildly popular survival/building game, this retrospective considers the game as a vastly impactful digital text of settler colonialism. The ways in which the game’s ‘survival mode’ approaches the extraction of resources from land is fundamentally entangled in colonial fictions of indigeneity, gendered systems of property, and a Euro-humanist sense of entitlement and ownership. Considering Minecraft as a colonial text allows for two theoretical and aesthetic interventions: first, the visual art of Peruvian-American Eamon Ore-Giron, who challenges colonial extractivism in the two-channel piece, Morococha, and second, the 2006 flash game released by XGen Studies, Motherload, which approaches mining-based gameplay with key differences. These two interventions highlight the importance of digital realms as a terrain of colonial space-making and thus a site of analysis for cultural geographers. Moreover, they may help to chart useful paths to the production and realization of anti-colonial digital textuality.
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