12-07-2025, 01:13 AM
Metroid Prime 4 is fantastic. I'm at the electricity plant, which is the 2nd dungeon.
- the opening and menu are very cool
- the environment art is fantastic, overall the graphics are great
- the music is orgasmic
- they nailed the core gameplay loop, it really feels like Metroid Prime, especially Metroid Prime 1
- the new psychic abilities are neat like throwing morphball bombs
- it is polished to perfection like most Nintendo games
- they've added a bunch of handy shortcuts for backtracking something missing in previous games
- I think it controls well with a pro controller and dual analog stick setup
As fas as the controversies go:
- The desert, it is supposed to be a desolate NIER-esque thing I think they pulled that off well
- NPCs, nothing you won't find in any other game. Just some guy on the radio I don't see what the big deal is
- Handholding? They went a bit in the Metroid Fusion direction, the first dungeon was certainly more guided the 2nd much less so also some moves are quite elaborate (like throwing morphballs bombs) so I get why this game needed a little more explanation you can turn off those tutorials in the menu
- Briefly drove the bike, Samus on a bike is awesome.
Overall the manchildren are crying over nothing. I'm 36, and bought and completed Metroid Prime 3 in 2007. I literally waited half my life for this sequel
Nintendo is crazy that they made this. Metroid Prime is sort of this weird thing in between Half Life and Half Life 2 and now it's back.
- the opening and menu are very cool
- the environment art is fantastic, overall the graphics are great
- the music is orgasmic
- they nailed the core gameplay loop, it really feels like Metroid Prime, especially Metroid Prime 1
- the new psychic abilities are neat like throwing morphball bombs
- it is polished to perfection like most Nintendo games
- they've added a bunch of handy shortcuts for backtracking something missing in previous games
- I think it controls well with a pro controller and dual analog stick setup
As fas as the controversies go:
- The desert, it is supposed to be a desolate NIER-esque thing I think they pulled that off well
- NPCs, nothing you won't find in any other game. Just some guy on the radio I don't see what the big deal is
- Handholding? They went a bit in the Metroid Fusion direction, the first dungeon was certainly more guided the 2nd much less so also some moves are quite elaborate (like throwing morphballs bombs) so I get why this game needed a little more explanation you can turn off those tutorials in the menu
- Briefly drove the bike, Samus on a bike is awesome.
Overall the manchildren are crying over nothing. I'm 36, and bought and completed Metroid Prime 3 in 2007. I literally waited half my life for this sequel
Nintendo is crazy that they made this. Metroid Prime is sort of this weird thing in between Half Life and Half Life 2 and now it's back.
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