12-07-2025, 09:24 PM
The big hoopla with Prime 4 is the fetch quest but the journos play it wrong.
You are supposed to collect the green crystals throughout your adventure and there are plenty to grab in between dungeons.
It's not like Prime 1 and especially 2 where you can only collect the Artifacts after 'completing' the game and unlocking all the abilities.
However if you ignore the crystals for 95% of the game then you'll have to catch up on collecting it all in one go, instead of just the final 10% - 20% depending on how much you already picked up along the way. And of course the game hints and reminds you of this... multiple times. At the start, the middle, the end. You know what they find annoying handholding.
And the design of the desert world itself, not too bad actually a bit like Mass Effect Andromeda, Max Max etc. where you would end up looking for a game like this.
What I think is that Metroid Prime 4 is actually a merger between Metroid Prime (Retro style) and what Namco Bandai was working on and the bike and hub world is a left over idea of the cancelled project. And the idea is pretty good, give Samus a cool vehicle that isn't a spaceship or a slow ass tank. Empty desert feels desolate like SOTC, Mass Effect and NIER. Give the game some space and breathing room. It works well for sci-fi, it's just that journalists are manbabies and the Switch 1 has technical limits and that's what they made this for.
Is the gameplay as compelling as the dungeons? Not really but that's really the problem is it. Prime 1 is rather small in scope all things considered. The world doesn't feel like a planet. Having only more difficult interconnected dungeons like Prime 2 got boring and draining. I think they're on the right track with this. Unless sales are really really bad I think they'll just keep at it. Metroid Prime Remastered: Switch 2 Ed. / Metroid Dread: Switch 2 Ed., Metroid Dread 2, Metroid Prime 2: Remastered, Metroid Prime 5. In that order.
You are supposed to collect the green crystals throughout your adventure and there are plenty to grab in between dungeons.
It's not like Prime 1 and especially 2 where you can only collect the Artifacts after 'completing' the game and unlocking all the abilities.
However if you ignore the crystals for 95% of the game then you'll have to catch up on collecting it all in one go, instead of just the final 10% - 20% depending on how much you already picked up along the way. And of course the game hints and reminds you of this... multiple times. At the start, the middle, the end. You know what they find annoying handholding.
And the design of the desert world itself, not too bad actually a bit like Mass Effect Andromeda, Max Max etc. where you would end up looking for a game like this.
What I think is that Metroid Prime 4 is actually a merger between Metroid Prime (Retro style) and what Namco Bandai was working on and the bike and hub world is a left over idea of the cancelled project. And the idea is pretty good, give Samus a cool vehicle that isn't a spaceship or a slow ass tank. Empty desert feels desolate like SOTC, Mass Effect and NIER. Give the game some space and breathing room. It works well for sci-fi, it's just that journalists are manbabies and the Switch 1 has technical limits and that's what they made this for.
Is the gameplay as compelling as the dungeons? Not really but that's really the problem is it. Prime 1 is rather small in scope all things considered. The world doesn't feel like a planet. Having only more difficult interconnected dungeons like Prime 2 got boring and draining. I think they're on the right track with this. Unless sales are really really bad I think they'll just keep at it. Metroid Prime Remastered: Switch 2 Ed. / Metroid Dread: Switch 2 Ed., Metroid Dread 2, Metroid Prime 2: Remastered, Metroid Prime 5. In that order.
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