Journal of Other Forum Analysis (Volume II, Issue 2)
https://www.resetera.com/threads/highguard-official-reveal-trailer-f2p-pvp-raid-shooter-from-the-creators-of-apex-legends-and-titanfall-xbox-pc-ps5-january-26-2026.1381102/page-34#post-150549709

DeliciousSunnyD! wrote:
TheRed wrote:True that. It's impossible and worthless to relitigate Concord's qualities since it is never coming back.

I'll just say the revolver in this game is a pale comparison to the one in Concord when you played as Lennox. That was the best gun in a multiplayer shooter in a very long time to me. Also the heroes in this are not better designed than Concord in any way but that was supposedly the death knell there. I guess they're slightly sexier here.
I'll never get over it dude. It sucks! :( I've been trying to let it go, but what happened with Concord is like a crystalized locus of how I feel about broader culture-at-large, video games or otherwise. That shit's going sideways; that we are absolutely in a "war = peace" and "chocolate = shit, shit = chocolate" kind of culture now. That hatred is cultural cachet.

I wish I could be playing it right now. And it's pretty much been the only real game I've wanted to sink really serious time in in the last year+, aside from Donkey Kong Bananza.

Lennox and his two pistols were incredible yeah. All the characters were. I'd know, cause I played them all/hit all the trophies for each before they killed the servers.

~RUB SOME DIRT IN IT~

Did you take the time to actually read through their lore they'd built out for the game before they killed it? I did, and I captured it all for posterity in 3+ hour long footage. Reading through it, it definitely seemed like Firewalk knew that they had a lightning rod piece of art on their hands; that they were actually gunning for the vitriol. Because the larger lore of the Concord universe was that the galaxy was being wholly engulfed by a tempest-like cosmic radiation/force and that there was seemingly no real way to stop or push back against it. That the "freegunners" of the galaxy knew that their time in life was very limited; that they were more or less dancing on the deck of the Titanic, but to live life up now while you had the chance.

I saw it, and the game itself, as a larger metaphor about broader culture. That they'd made a video game that in effect served as a mirror just like any truly excellent piece of art; that how people reacted to and perceived it revealed quite a bit about a person's internal nature.

Super brilliant game. Super brilliant art in a time of deep dullness.

If Highguard could capture even a tenth of Concord's greatness in my eyes, I'd be pretty happy.

Won't get a chance to try this out for a bit yet.
lol
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Messages In This Thread
RE: Journal of Other Forum Analysis (Volume II, Issue 2) - by Hap Shaughnessy - 01-28-2026, 04:30 PM
RE: Kulturkampf - by Straight Edge - 03-02-2026, 04:52 PM
RE: Random links/videos/tweets/etc. - by Nintex - 07-27-2025, 07:14 AM
RE: Random links/videos/tweets/etc. - by benji - 07-27-2025, 07:54 AM
RE: Random links/videos/tweets/etc. - by Rendle - 07-27-2025, 09:56 AM

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