10-30-2023, 10:52 PM
If they have the same visual fidelity as Alan Wake 2 and they nail the gunplay, Max Payne 1+2 could be GOTY contenders. Those games were so far ahead of their time and the action shooter genre hasn't evolved much since then. In fact, most other games in that subgenre like 007 EON, The Punisher and Enter The Matrix were practically all Max Payne 2 clones. And honestly, Max Payne 2 was still better. Only Stranglehold came close. Of course the industry moved on to Resident Evil 4, Gears of War and Uncharted being the 'templates' for new third person shooters. As many licensed action games had hurt the subgenre of just running and gunning.
Max Payne 3 has aged a bit but is still very playable today. Played it recently on the Steamdeck still an underrated banger in my book but just an odd duck in those days as it was all about shooting and not exploring or Playstation 'cinema'. I also remember a bit of a backlash as you basically played a gung-ho American alcoholic going on a killing rampage in the Brazilian favelas trying your best to slo-mo shoot them in the dick.
Most prefer 'open worlds' these days but I feel that it might be shifting as Alan Wake 2 like the Resident Evil remakes shows that you can make smaller confined spaces much more detailed and prettier with todays hardware than large open worlds.
For the first time in a Remedy game it feels like the character I'm controlling has some weight to them. In Max Payne 2, Alan Wake, Quantrum Break and especially CONTROL it feels much more fast and responsive, like you're floating across the floor (in CONTROL literally at times). In that sense Alan Wake 2 feels more like the Resident Evil remakes.
Max Payne 3 has aged a bit but is still very playable today. Played it recently on the Steamdeck still an underrated banger in my book but just an odd duck in those days as it was all about shooting and not exploring or Playstation 'cinema'. I also remember a bit of a backlash as you basically played a gung-ho American alcoholic going on a killing rampage in the Brazilian favelas trying your best to slo-mo shoot them in the dick.
Most prefer 'open worlds' these days but I feel that it might be shifting as Alan Wake 2 like the Resident Evil remakes shows that you can make smaller confined spaces much more detailed and prettier with todays hardware than large open worlds.
For the first time in a Remedy game it feels like the character I'm controlling has some weight to them. In Max Payne 2, Alan Wake, Quantrum Break and especially CONTROL it feels much more fast and responsive, like you're floating across the floor (in CONTROL literally at times). In that sense Alan Wake 2 feels more like the Resident Evil remakes.