11-02-2023, 08:36 PM
People say that Bungie is very "short sighted" this or that or whatever.
Bungie was short sighted in the sense that they didn't see the big thing after Destiny and kept Destiny 2 going for too long but they were certainly right to bet on Destiny over Xbox and HALO if you look at how Microsoft continued HALO and Xbox during the Xbox One era. Let's not kid ourselves. Had Bungie remained at MS they wouldn't have made Destiny but yearly HALOs as that was the direction they were already headed in with HALO 3, ODST and Reach. With Destiny they pretty much invented the GaaS template that would be used for a decade.
Also MS execs have always been a pain in the ass to deal with. It wasn't until Phil Spencer became VP and CEO of gaming that Xbox was back to having the kind of independence they had when Seamus Blackley was running it. Yet not even Spencer can ignore Microsoft corporate policies when it comes to teams with 50% contractors and whatnot. Something which absolutely destroyed HALO Infinite.
Senior devs are important but you also need fresh ideas from time to time. I would mostly use them to train new devs myself but not all want to do that. If the same people in the same positions can't deliver and won't move on, sometimes you have to make difficult decisions. Also if you made a great contribution to a project or company the company does not owe you a job for the rest of your life, that's not how it works.
Bungie was short sighted in the sense that they didn't see the big thing after Destiny and kept Destiny 2 going for too long but they were certainly right to bet on Destiny over Xbox and HALO if you look at how Microsoft continued HALO and Xbox during the Xbox One era. Let's not kid ourselves. Had Bungie remained at MS they wouldn't have made Destiny but yearly HALOs as that was the direction they were already headed in with HALO 3, ODST and Reach. With Destiny they pretty much invented the GaaS template that would be used for a decade.
Also MS execs have always been a pain in the ass to deal with. It wasn't until Phil Spencer became VP and CEO of gaming that Xbox was back to having the kind of independence they had when Seamus Blackley was running it. Yet not even Spencer can ignore Microsoft corporate policies when it comes to teams with 50% contractors and whatnot. Something which absolutely destroyed HALO Infinite.
Senior devs are important but you also need fresh ideas from time to time. I would mostly use them to train new devs myself but not all want to do that. If the same people in the same positions can't deliver and won't move on, sometimes you have to make difficult decisions. Also if you made a great contribution to a project or company the company does not owe you a job for the rest of your life, that's not how it works.
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