04-10-2024, 11:29 PM
(04-10-2024, 09:46 PM)benji wrote: Imagine being the type of person who thinks "tackles anti-imperalism as its design ethos and carries that into its mechanics" is a coherent thought.
what's an example of an anti-imperialist mechanic?
"normally when you are affected positively in role playing games, you get a plus to something, like +5 to hit. that reinforces attitudes of addition, gaining something, infinite unsustainable growth, perhaps even taking from those less fortunate. in our game, you want to roll under the target number, and accordingly you are given minuses as a bonus, which aids in nurturing a mindset of less being more, of giving back."