Someone translate this into English for me:
edit: I'm getting the impression the summary would be "things are modeled as one object for maximum graphics and nobody has time budget to do it" in English.
edit 2: I have no idea what developer this is (since I don't speak Russian) at 15:10 but they employed a hunt-and-pecker which isn't something I would have expected in a computer-centric field:
![[Image: MYyCZYe.png]](https://i.imgur.com/MYyCZYe.png)
No offense to that guy or anyone else.
Quote:What happened to destructibility in games
"Battlefield: Bad Company is one of the best games with destructibility." Who would have thought that in SIXTEEN YEARS this phrase would not lose its meaning! Since the days of the PlayStation 3, players have been offered fewer and fewer games where at least something is not nailed to the floor, although the power of computers and consoles is flying further into the stratosphere. Why is that? The answer is in the video!
edit: I'm getting the impression the summary would be "things are modeled as one object for maximum graphics and nobody has time budget to do it" in English.
edit 2: I have no idea what developer this is (since I don't speak Russian) at 15:10 but they employed a hunt-and-pecker which isn't something I would have expected in a computer-centric field:
![[Image: MYyCZYe.png]](https://i.imgur.com/MYyCZYe.png)
No offense to that guy or anyone else.