09-05-2024, 05:36 PM
Playing through Black Myth, and I can’t let this go… This game has invisible walls everywhere. The levels are beautiful, but they are so poorly designed in terms of where to go, hiding walls, and visual cues so when I want to choose a travel point, I’ll instantly remember the place looking at the thumbnail. Boss fights are fun, but whoever is in-charge is copying other properties, but doesn’t understand both aesthetics, and creative level progression.
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