I just realized Cerny just completely misread their data. It shows 75% of players are using performance mode, so they're giving players a better 'performance mode'.
What they don't seem to grasp (and what has been the common opinion about 'fidelity' modes) is that those few extra background details are simply not worth it.
People can barely tell the difference so that's why they pick Performance mode. Same reason why most people pick 60-tier Geforces and Xbox Series S outsold Xbox Series X 4:1.
A better path would've been to cut back on raw power, cut the price and make up for it with their version of "DLSS" to release a PS5 Lite without Ray Tracing that only does performance mode at ~@60fps for $399 / $349.
I wonder if Nintendo will have their "Saturn vs. PlayStation 1" moment this month and they announce a new system that does Xbox Series S tier graphics at better framerates thanks to DLSS docked and lower resolutions for handheld mode and prices it at ~$399 or lower.
What they don't seem to grasp (and what has been the common opinion about 'fidelity' modes) is that those few extra background details are simply not worth it.
People can barely tell the difference so that's why they pick Performance mode. Same reason why most people pick 60-tier Geforces and Xbox Series S outsold Xbox Series X 4:1.
A better path would've been to cut back on raw power, cut the price and make up for it with their version of "DLSS" to release a PS5 Lite without Ray Tracing that only does performance mode at ~@60fps for $399 / $349.
I wonder if Nintendo will have their "Saturn vs. PlayStation 1" moment this month and they announce a new system that does Xbox Series S tier graphics at better framerates thanks to DLSS docked and lower resolutions for handheld mode and prices it at ~$399 or lower.