09-27-2024, 12:51 AM
(09-27-2024, 12:22 AM)Potato wrote:(09-26-2024, 08:26 PM)Nintex wrote: - Designers working on FPS games that have never played an FPS
Not necessarily a bad thing. Goldeneye was made by a bunch of people who had never worked on a FPS.
Oh, hang on, you said "played" not "worked on". That's a real problem.
But still, my point stands though. It's ok to bring people in from different skill sets and backgrounds as long as you have strong leadership and a laser focus on the kind of experience you are trying to produce. Too many of these ubi games are just "This, but online" or "That, but open world".
the actual follow up to that in the video was "...as a result of those designers who have never played an FPS, the fundamentals of ubi's XDefiant are broken, bad netcode, bad gunplay, it's lost 95% of its players on xbox and is basically dead already"
I had somehow never even heard of XDefiant until this video

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