Citizencon 2024 is over, so it's once again time for an update. First of all, Alpha 4.0 was delayed until the end of the year. It's a really big deal, and large-scale public tests unveiled performance issues with the new server architecture that need a bit more work, so we got an unplanned 3.24 release, which introduces a completely reworked, physicalized inventory and cargo system, and a bunch of other stuff:
Then, at Citizencon on Saturday, they showed a ton of upcoming improvements to Star Citizen, like the next generation of their procedural planet generation, lots of new social and organization features, improvements to the clothing and armor system and much more, and ended the day with a full live demo of Squadron 42's intro mission. It crashed a few times, but they wanted to prove that it's actually real, so they took the risk. They re-recorded the demo and threw it on Youtube (without the crashes) a few hours after the show. And the budget and time invested are very much evident:
Sadly still no firm release date, just a vague 2026. I was hoping for early 2025. But it's clearly more polished than what they showed last year.
On Sunday, they finally laid out what Star Citizen 1.0 will be like, as in, the official launch version. 1.0 will feature five star systems, two of which are done, and at least one more is currently in active production. They'll add a full crafting system, so players can build pretty much any item in the game, and the crafted versions will always be better than the ones bought for real money. Should at least alleviate some of the pay-to-win concerns. This will also be an integral part of a player-run economy. The basics of the crafting system are already in the game. Also, base building will be a thing in 1.0, and was already shown running in-engine, so that's promising. They also plan to flesh out the guild system that's currently in the alpha, as another meta-progression system in addition to crafting (acquiring and researching blueprints) and bases. And 1.0 will have a story. Nothing as epic and cinematic as Squadron 42, but something that introduces new players to the lore, and all the systems and professions, and takes them on a tour through the initial five systems. A ton of stuff announced over the last decade will be post 1.0, and I think that's great. They clearly finally understand that they have to get a polished product out the door at some point. I was honestly a bit confused when Chris Roberts handed over the reins to Rich Tyrer a few years ago, but it seems shit finally gets done since he's in charge - he appears to be a very focused and organized dude, and that's exactly what CIG desperately needed.
Maintaining large offices in Manchester, Frankfurt, Montreal, Santa Monica and Austin, and employing more than a 1000 people would certainly be a convincing front for a money laundering scheme, but not very economical.
Then, at Citizencon on Saturday, they showed a ton of upcoming improvements to Star Citizen, like the next generation of their procedural planet generation, lots of new social and organization features, improvements to the clothing and armor system and much more, and ended the day with a full live demo of Squadron 42's intro mission. It crashed a few times, but they wanted to prove that it's actually real, so they took the risk. They re-recorded the demo and threw it on Youtube (without the crashes) a few hours after the show. And the budget and time invested are very much evident:
Sadly still no firm release date, just a vague 2026. I was hoping for early 2025. But it's clearly more polished than what they showed last year.
On Sunday, they finally laid out what Star Citizen 1.0 will be like, as in, the official launch version. 1.0 will feature five star systems, two of which are done, and at least one more is currently in active production. They'll add a full crafting system, so players can build pretty much any item in the game, and the crafted versions will always be better than the ones bought for real money. Should at least alleviate some of the pay-to-win concerns. This will also be an integral part of a player-run economy. The basics of the crafting system are already in the game. Also, base building will be a thing in 1.0, and was already shown running in-engine, so that's promising. They also plan to flesh out the guild system that's currently in the alpha, as another meta-progression system in addition to crafting (acquiring and researching blueprints) and bases. And 1.0 will have a story. Nothing as epic and cinematic as Squadron 42, but something that introduces new players to the lore, and all the systems and professions, and takes them on a tour through the initial five systems. A ton of stuff announced over the last decade will be post 1.0, and I think that's great. They clearly finally understand that they have to get a polished product out the door at some point. I was honestly a bit confused when Chris Roberts handed over the reins to Rich Tyrer a few years ago, but it seems shit finally gets done since he's in charge - he appears to be a very focused and organized dude, and that's exactly what CIG desperately needed.
(06-05-2024, 08:01 AM)chronovore wrote:(12-20-2023, 10:42 PM)Potato wrote: I've always been peripherally aware of this game and it looks and sounds amazing, but never have I been interested enough to play it.
I'm more interested in how long the ruse can be maintained. I mean, it's gotta be a money laundering thing for Russian oligarchs, no?
Maintaining large offices in Manchester, Frankfurt, Montreal, Santa Monica and Austin, and employing more than a 1000 people would certainly be a convincing front for a money laundering scheme, but not very economical.