08-11-2023, 06:44 PM
My bro talked about this before. He said the big difference is, that some game developers simply consider it a corporate career and they just want to do the 9 - 5 and don't care about gaming outside of their work. So they just move from studio to studio based on pay and benefits, mostly working from home. They just do their job and don't care about or consider the big picture. Which is why they ship such awful things like Redfall and Gollum. Everyone just marked their tasks green on JIRA. Because that's the measure for 'success'. They really hate it when games release that up the bar, because it means they'll have to put in more effort and it's more difficult to climb the corporate ladder.
In the past the only way you could get into game development was to be really passionate about it. And the folks still hanging around today (Sam Lake, Aonuma, Kojima etc.) still have this passion for games in some way. He said the industry was shocked to learn that Aonuma as the producer actually played and debugged Tears of the Kingdom. Since that interview many producers have started to play the games they're producing. Before they didn't even consider it. Because playing is a task assigned to play testers. Just like hiring is a task of HR. And that's where it goes bad too, because the people hiring these devs don't actually know anything about gaming either.
Overall it makes sense, games require much bigger teams and there just aren't that many passionate and talented people around.
It's funny that in my industry the opposite is happening. The clients are mostly focused on costs, unwilling to pay for any real innovation or experimentation. They basically want a copy of something else, so everything is cheap, safe and boring. Even though spending just a few grand more would yield them probably 500% higher returns, they simply don't do it and stick to the bare minimum.
In the past the only way you could get into game development was to be really passionate about it. And the folks still hanging around today (Sam Lake, Aonuma, Kojima etc.) still have this passion for games in some way. He said the industry was shocked to learn that Aonuma as the producer actually played and debugged Tears of the Kingdom. Since that interview many producers have started to play the games they're producing. Before they didn't even consider it. Because playing is a task assigned to play testers. Just like hiring is a task of HR. And that's where it goes bad too, because the people hiring these devs don't actually know anything about gaming either.
Overall it makes sense, games require much bigger teams and there just aren't that many passionate and talented people around.
It's funny that in my industry the opposite is happening. The clients are mostly focused on costs, unwilling to pay for any real innovation or experimentation. They basically want a copy of something else, so everything is cheap, safe and boring. Even though spending just a few grand more would yield them probably 500% higher returns, they simply don't do it and stick to the bare minimum.
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