Thread of soulless "AI" ""art""
3 users liked this post: filler, HeavenIsAPlaceOnEarth, D3RANG3D
Reply
2 users liked this post: HeavenIsAPlaceOnEarth, benji
Reply

Sickos (furry edition)
1 user liked this post: HeavenIsAPlaceOnEarth
Reply

Mr. Worldwide
2 users liked this post: HeavenIsAPlaceOnEarth, simiansmarts
Reply


I love the first clip.
4 users liked this post: benji, filler, Uncle, killamajig
Reply
https://www.theguardian.com/books/2026/may/19/commonwealth-short-story-prize-winner-doubts-ai-artificial-intelligence

If the "experts" can't tell, then who gives a fuck?
1 user liked this post: HeavenIsAPlaceOnEarth
Reply
(05-20-2026, 05:20 AM)Potato wrote: https://www.theguardian.com/books/2026/may/19/commonwealth-short-story-prize-winner-doubts-ai-artificial-intelligence

If the "experts" can't tell, then who gives a fuck?

the funniest commentary I saw on this is that any old random twitter user can read this stuff and say yeah, that's obviously AI, but these boomer distinguished intelligentsia are apparently so far up their own asses they can't see it
2 users liked this post: HeavenIsAPlaceOnEarth, Potato
Reply
1 user liked this post: filler
Reply
guy used claude to make a prototype of no man's sky in 24 hours



Quote:Play it yourself: https://longsilence.anshu.dev

Code: https://github.com/achimala/TheLongSilence

This took a few steps, not one-shot. But the process was simple and almost entirely hands-off.

Two main ideas:
1) Adversarial subagent, based on
@mattshumer_
's Claude of Duty prompt: Have an independent agent critique screenshots of the game compared to AAA space games like Starfield. Claude is not allowed to stop till the critic says it looks just as good.
2) Blender MCP so Claude can model its own assets

How I set it up:
- Just told Claude Code to install Blender MCP, and it found it and did it
- Asked Claude to use it to model a spaceship
- Went back and forth giving it feedback until the model looked great
- Had Claude dump all its learnings to a skill

The skill is "blender-hardsurface". You can find it in GitHub above.

---

This prompt built the first version of the game (high effort):

This is an empty repo. I want you to build a space exploration game using Three.js. Don't ask me questions, just build whatever game mechanics you think would be cool to evoke a sense of exploration. The primary non-negotiable thing is that it needs to look absolutely mind-blowing, AAA game studio quality, unlike anything anyone's ever seen from a web game. I want a photorealistic aesthetic here, not low-res/low-poly or the usual plasticky/shiny artificial look that games often have.

I want the game to have the player piloting a ship through space. They should be able to walk around the ship and interact with various elements and controls, but also sit down at the cockpit and pilot the ship around space. Sweat all the details to a AAA game quality bar: graphics, storyline, sound, even menus and HUD elements. Build everything yourself, don't download external assets or code (beyond three.js)

Build a core game loop around this idea. User should fly the ship, discover things, learn, build towards some goal, have a reason to go to the next place and keep exploring. Make it easy to understand and guide the player through the game (without just force-feeding them a bunch of tutorials/popups - show, don't tell). I want the immense scale of space to really come through, but you need to balance that with not making flying around tedious.

You must verify everything yourself in browser and make sure the game works correctly end to end at smooth 60fps. When you think you're done, take a screenshot. If it doesn't look like a AAA game or a literal photo of space, you're not done, improve the graphics.

---

The massive goal session that overhauled the visuals over 24 hours (max effort):

/goal I want you to make this game absolutely mind blowing visually - review in browser and pull out all the stops. Keep everything procedurally generated but push as hard as possible on the visuals, do everything custom if you need to. Delegate work to parallel subagents to work efficiently.

The universe should feel alive, with tons of things to do. You should be able to fly anywhere, meet other ships, and land on the planets. Everything should have gorgeous cutscenes and feel fluid, with no abrupt cuts.

You have access to Blender, running on this laptop. Read the Blender skill and have a subagent use it to model high-quality assets. I think you cannot parallelize this so you will need to queue it up for that agent. Right now many assets look blocky and obviously procedural. I don't want to see anything like this; I want to see intentional, beautiful 3d models.

There are various artifacts: z-fighting, weird banding, etc. You need to dump sheets of frames across cutscenes and gameplay, look for these, and fix them.

Goal verification: Set up an independent, impartial judge subagent. This should literally look at screenshots of AAA space games like Starfield, compare to screenshots of our games, and provide specific criticism, then you must address it. Your goal is to reach that level of visual fidelity at 60fps in browser. You cannot mark the goal done until the judge says our game actually looks as good as the AAA games. The judge must consider meshes, textures, lighting, shader effects, menus, transitions, etc. in its assessment. Every aspect of the visuals, in detail. You cannot alter the judge's prompt to try to relax this condition. You are capable of reaching this bar - try your hardest and don't give up.

---

Claude did not actually finish the goal. The judge kept critiquing and it kept going overnight, then I manually stopped it.

Claude mostly ran autonomously, but I watched from my phone and steered a few times to change its priorities (it was spending a lot of time on space/planets and I wanted it to focus on the ship interior, for example). But the vast majority of the work happened while I was AFK or asleep.

After I stopped the big goal run I had a couple separate Claudes fix a few rendering glitches so I could record the demo, then handle cleanup and deployment.
Reply
Video games are now only limited by the imagination of the creators.
2 users liked this post: D3RANG3D, Uncle
Reply
Reply
newest local AI model H3 is insane, almost as good as the best paid AI out there, and it knows TONS of popular well-known characters, actors, and their voices, just inherent to the model

watch this video

https://www.reddit.com/r/StableDiffusion/comments/1verk7b/playing_with_minimax_h3_locally_with_comfyui_all/

you can do this at home offline with a 3060 minimum I believe, people are doing it on a 3090
1 user liked this post: HeavenIsAPlaceOnEarth
Reply
https://www.reddit.com/r/StableDiffusion/comments/1ve5qas/minimax_is_out_so_you_know_what_this_means/
Reply


Forum Jump: